![]() With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. Prerequisite: 12th level, Pact of the TomeĪ new page appears in your Book of Shadows. The map remains in your Book of Shadows for 30 days, until you begin to draw another map, or you dismiss it as an action. ![]() The name moves as they move.Ī creature protected from divination magic does not appear on the map. A creature's name appears on the map and corresponds to wherever they are in the area. Once you have drawn a map, you can see the names of creatures who occupy the area, as well as any changes that occur to the environment. You must have occupied every space of the 30-foot square within the past 24 hours to draw a map of the area. You can spend one hour drawing a map on this page of a 30-foot square area. Prerequisite: 9th level, Pact of the Tome featureĪ new page appears in your Book of Shadows. This suit of armour disappears when your pact weapon disappears. ![]() You are proficient with it while you wear it, and it doesn't impose disadvantage on Dexterity (Stealth) checks. You can choose the form of this light or medium armour each time you create it, though it always resembles the form of your pact weapon. When you create your pact weapon, you can cause a suit of armor to flow across your body if you aren't wearing armour. The rune turns to ash or dust when you die. This ceremony can be performed during a short or long rest, and it destroys the previous rune. If you lose the rune, you can perform a 1-hour ceremony to receive a replacement from your patron.While you own this rune, your armor class equals 10 + your Dexterity Modifier + your Charisma Modifier, and you gain a bonus to any Constitution check equal to your Charisma modifier. Your patron gives you a defensive rune which can protect you with magical energy. ![]() This ceremony can be performed during a short or long rest, and it destroys the previous book. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron.They don't count against your number of cantrips known. They are considered warlock spells for you, and they needn't be from the same spell list. While the book is on your person, you can cast those cantrips at will. When you gain this feature, choose three cantrips from any class's spell list. Your patron gives you a grimoire called a Book of Shadows.This ceremony can be performed during a short or long rest, and it destroys the previous amulet. If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron.This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. Your patron gives you an amulet, a talisman that can aid the wearer when the need is great.Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.The spell doesn't count against your number of spells known. You learn the Find Familiar spell and can cast it as a ritual.The weapon appears at your feet if it is in the extradimensional space when the bond breaks. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. You can't affect an artifact or a sentient weapon in this way. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter.You perform the ritual over the course of 1 hour, which can be done during a short or long rest. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You are proficient with it while you wield it. You can choose the form that this melee weapon takes each time you create it. You can use your action to create a pact weapon in your empty hand.
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